At the beginning of the second semester I could barely use Maya and this module was very useful for me to practise working in 3D. The lectures were very informative, giving me a basic knowledge that I could use while working on the projects, not just for this module. All the new tricks and shortcuts I learnt helped a lot to more or less figure out how Maya works.
During our first assignment for Imaging and Data Visualisation, the Floating City project I had a few setbacks I had to face but beside that I really enjoyed it and I learnt a lot. For our chosen city, Salem, Massachusetts, I had to do a lot of research on the history and culture to get the atmosphere right, but it was all worth it, because thanks to Maggie, our final piece looked really good.
For the second project, the head model, it was refreshing to work on my own. I had mostly negative experience in teamwork this semester, so I was glad when it turned out we didn’t need to work with others. After I had some time to do some research on retopologizing, and to figure out how Mudbox worked it still took a great amount of time to finish it right. I didn’t mind it, I learnt a lot about Maya and the anatomy of the face as well.
All in all I managed to get a better understanding on Maya during the lectures and while working on my own as well. I feel like this was a useful semester and Imaging and Data Visualization gave me a big push towards a better ability to work in 3D.
Since the second semester started I have learnt a lot considering both Maya and film studies. The lectures were always very informative giving us a great opportunity to have a better understanding on film and the assignments we got helped in gaining knowledge on how Maya worked.
On film analysis I have learnt way more than I have ever imagined I could. Not just during the lectures, but while reading some additional books as well such as The Filmmaker’s Eye, or The Cinema As Art. I’ve never thought before how much just the angle of the camera could mean to the narrative of a story. I have tried to apply this knowledge to the final project we got this year, the 30 second animation.
Our first assignment, the schematic and the artefact gave me a much deeper view into how a good film is built up. For the schematic we had to thing through Citizen Kane scene by scene, analysing every character and every action to find the connection between them. To come up with a good artefact we needed to understand the main meaning under the surface.
The next assignment, the animation, was really hard work considering the fact that there was only two of us working on it properly. Although looking back now I wouldn’t change teammembers, because I most definitely wouldn’t have learnt this much in Maya if I had the chance to let others do parts of the animation. We got a lot of help from members of other teams, but I had to figure out almost everything by myself.
I still have a lot to learn, but I feel like during this academic year I have improved a great amount.
- Citizen Kane (1941) Directed by Orson Welles.
- Mercado, G. (2010). The Filmmaker’s Eye.
- Stephenson, R. and Phelps, G. (1989). The Cinema As Art.