Final Retopology

After starting all over with the head model mostly knowing what I was supposed to do, I am satisfied with the outcome. It was hard work to keep an eye on not making any meshmistakes and creating a proper edgeflow.

I still have to practise a lot, but for my first try I think it turned out alright.

This project made me realize how important it is to know the anatomy properly whenever I sculpt something in 3D. This basic knowledge is necessary to create polygons that can be easily animated later on to create a realistic and natural movement. It was really useful to get a hang of working with Mudbox as well.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s